

Honestly, it wasn't that big of a deal in comparison to the lacklustre finale that left me discontented. The narrative is most crippled by this in the final few chapters where Live A Live looks to interweave everything together. It also rids any voice acting cues for said name, taking me out of the game whenever skipped over. which would be fine, if not for the developer already having pre-selected names making the whole thing pointless. The only female is the outspoken street-wise kid, Lei, an optional character in the Imperial China chapter that I found to have more personality than most of the men combined.Īnother odd decision is the ability to rename every protagonist to whatever you please. The remaining five all have their highs and lows, occasionally let down by repetitive gameplay segments (which we'll come onto) but still offer good quality.Įven though I realise the game was made in 1994, that doesn't excuse the fact that all of the protagonists are predominantly male.

/cdn.vox-cdn.com/uploads/chorus_image/image/65820627/jbareham_190718_3551_0011.0.0.jpg)

Of all seven chapters, only one of them did I truly dislike: The Distant Future, a slow-paced murder mystery set on a space station that tries to emulate Alien, only to become increasingly frustrating the more it goes due to a lack of direction. A fun, thrilling and tense affair that made me care about every resident. Evoking The Magnificent Seven and The Man with No Name, it's one of the least combat-driven adventures, instead, it sees the player collecting as many resources as possible so that townsfolk can set up traps before sunrise. My personal favourite was The Wild West, which featured a lone gunslinger and rival bandit partnering to save a small town from outlaws. One chapter sees a Shifu recruiting and training three disciples to take over from his legacy, while another has the player compete in Street Fighter-like RPG matches to become the best in the land.
